// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
0000: NOP 
thread 'NIT'
//0A8C: write_memory 0x0AEF11B0 size 4 value 999999999999999.0 virtual_protect 0  
0A95: enable_thread_saving 
 
7@ = 150 
4@ = 10.0 
jump @NIT_33 

:NIT_33
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NIT_33 
038E: draw_box_position 318.0 430.0 size 643.0 33.0 RGBA 0 0 0 7@ 
7@ += 1 
if 
7@ > 150 
jf @NIT_87 
7@ = 1 

:NIT_87
03F0: enable_text_draw 0 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 51 51 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
033E: set_draw_text_position 30.0 420.0 GXT 'NX1' 
13@ = Actor.Health($PLAYER_ACTOR)
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 102 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 70.0 420.0 GXT 'NX2' number 13@ 
0470: 15@ = actor $PLAYER_ACTOR current_weapon 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 51 51 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 120.0 420.0 GXT 'NX3' number 15@ 
30@ = Player.WantedLevel($PLAYER_CHAR)
if 
   not 30@ == 0 
jf @NIT_1D7 
//038E: draw_box_position 40.0 430.0 size 1500.0 33.0 RGBA 0 0 0 255 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 16@ 17@ 18@ 255 
033F: set_text_draw_letter_size 0.2 1.2 
033E: set_draw_text_position 4@ 430.0 GXT 'NX0' 
4@ += 1.0 
if 
  4@ >= 650.0 
jf @NIT_1D7 
4@ = 10.0 

:NIT_1D7
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 0 204 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 170.0 420.0 GXT 'NX4' number 30@ 
09E8: 20@ = actor $PLAYER_ACTOR active_interior 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 0 204 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 220.0 420.0 GXT 'NX5' number 20@ 
04C4: store_coords_to 21@ 22@ 23@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
008C: 21@ = float 21@ to_integer 
008C: 22@ = float 22@ to_integer 
008C: 23@ = float 23@ to_integer 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 204 255 51 255 
033F: set_text_draw_letter_size 0.2 1.2 
045B: draw_text_2numbers 285.0 420.0 GXT 'NX6' numbers 21@ 22@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 255 51 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 339.0 420.0 GXT 'NX21' number 23@ 
24@ = Actor.Angle($PLAYER_ACTOR)
008C: 24@ = float 24@ to_integer 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 204 153 102 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 375.0 420.0 GXT 'NX8' number 24@ 
07F6: get_group $PLAYER_GROUP number_of_leaders_to 8@ number_of_members_to 8@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 66 238 161 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 420.0 420.0 GXT 'NX9' number 8@ 
0806: get_player $PLAYER_CHAR kills_from_last_checkpoint 0@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 238 54 205 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 470.0 420.0 GXT 'NX10' number 0@ 
0956: get_respect_to 25@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 127 255 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 520.0 420.0 GXT 'NX11' number 25@ 
00BF: 5@ = current_time_hours, 6@ = current_time_minutes 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 140 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045B: draw_text_2numbers 570.0 420.0 GXT 'NX12' numbers 5@ 6@ 
0665: get_actor $PLAYER_ACTOR model_to 14@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 100 149 237 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 620.0 420.0 GXT 'NX13' number 14@ 
if 
0449:   actor $PLAYER_ACTOR in_a_car 
jf @NIT_7D5 
12@ = Actor.CurrentCar($PLAYER_ACTOR)
26@ = Car.Model(12@)
0ADB: 1@s = car_model 26@ name 
03F0: enable_text_draw 0 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 153 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
033E: set_draw_text_position 30.0 430.0 GXT 'NX14' 
03F0: enable_text_draw 0 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 204 102 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
033E: set_draw_text_position 70.0 430.0 GXT 1@s 
0@ = Car.Health(12@)

0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 102 153 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 120.0 430.0 GXT 'NX15' number 0@ 
02E3: 2@ = car 12@ speed 
008C: 3@ = float 2@ to_integer 
3@ *= 4 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 51 255 51 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 175.0 430.0 GXT 'NX16' number 3@ 
03F3: get_car 12@ primary_color_to 2@ secondary_color_to 3@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 102 255 204 255 
033F: set_text_draw_letter_size 0.2 1.2 
045B: draw_text_2numbers 228.0 430.0 GXT 'NX17' numbers 2@ 3@ 
051E: 19@ = get_current_radio_station 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 255 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 278.0 430.0 GXT 'NX18' number 19@ 
09B3: get_car 12@ door_status 19@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 0 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 328.0 430.0 GXT 'NX19' number 19@ 
0AB8: get_vehicle 12@ current_gear_to 11@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 0 204 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 375.0 430.0 GXT 'NX20' number 11@ 

0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 255 102 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 420.0 430.0 GXT 'NX22' number 26@ 
06A3: get_car 12@ mass_to 27@ 
0092: 28@ = float 27@ to_integer 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 470.0 430.0 GXT 'NX23' number 28@ 
0988: get_car 12@ paintjob 29@ 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 51 0 255 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 520.0 430.0 GXT 'NX24' number 29@ 
01E9: 9@ = car 12@ num_passengers 
0342: set_text_draw_centered 1 
0348: enable_text_draw_proportional 1 
0340: set_text_draw_RGBA 204 102 0 255 
033F: set_text_draw_letter_size 0.2 1.2 
045A: draw_text_1number 574.0 430.0 GXT 'NX25' number 9@ 

:NIT_7D5
0AF0: 10@ = get_int_from_ini_file "CLEO\POZIT.INI" section "END_NIT" key "KEY" 
if 
  10@ == 1 
jf @NIT_810 
03F0: enable_text_draw 0 
end_thread 

:NIT_810
jf @NIT_33 
jump @NIT_33